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Darnified ui oblivion not working with nmm
Darnified ui oblivion not working with nmm






darnified ui oblivion not working with nmm
  1. #Darnified ui oblivion not working with nmm install
  2. #Darnified ui oblivion not working with nmm mod
  3. #Darnified ui oblivion not working with nmm update
  4. #Darnified ui oblivion not working with nmm Patch
  5. #Darnified ui oblivion not working with nmm full

DynDOLOD is somewhere in the middle of my load order and my Bashed Patch has a few plugins sorted under it Masterlist revision b0c79dd with date was downloaded.Īpplied changes when LOOT completed its sort. All CRCs are matching(I have two monitors WB is in one, LOOT the other).Ĭlicked "Sort Plugins.

  • LOOT recognizes the plugins and shows all 145 of them, albeit not sorted.
  • Right clicked header on Mods tab in WB, enabled all plugins. dat files were backed up).ĭownloaded a fresh copy of LOOT 0.11 and installed it to "D:\game related\ElderScrollsStuff\ LOOT\" (from what I'm reading this makes LOOT dig into the registry to find the games). BAIN tab shows installs in situ as I left them before OS reload bash.

    #Darnified ui oblivion not working with nmm full

    I am owner and have full control permissions on it.

    #Darnified ui oblivion not working with nmm mod

    Checked mod list and load order to make sure plugins.txt is written out.Ĭonfirmed a fresh plugins.txt is sitting in my "%USERNAME%\app data\local\Skyrim Special Edition\" folder. Set NTFS permissions on D:\games\* to give "Authenticate users, administrators, and my account (which is an administrator but not the administrator), and confirmed that there were no permissions issues on my SSE "Data" directory by using the old NT CMD.exe "copy con" trick to create a new file under my user context (if it shits blood you have a perms problem). Removed "%USERNAME%\app data\local\ LOOT\" Removed "%USERNAME%\app data\local\Skyriim Special Edition\"

    darnified ui oblivion not working with nmm

    To give an example of what I mean, the DynDOLOD plugin and my Bashed patch are hanging out in the middle of my load order. Specifically I've got the "won't sort" issue for Skyrim SE.

    #Darnified ui oblivion not working with nmm install

    So I had to do a clean install of Windows to fix a different issue with the latest Insider build not installing, and now I've got a weird problem with LOOT. As always, thanks to everyone who contributes and/or provides feedback, and especially Freso, pStyl3 and Sharlikran for various things but particularly taking care of the Nexus page and answering questions there. Surely people can't still be buying Skyrim?Īnyway, I think that's just about everything I can think of. This is weirdly stable, there's not a lot of variation over time, but I guess there's a large user base that updates irregularly. To throw in some numbers, the Nexus page gets ~ 23,000 downloads/month, and downloads from GitHub are ~ 54,000 unique downloads/month (IDK if Nexus download stats are for unique downloads). Also because I need to have better things to do with my time. I'm not planning on doing a wholesale rewrite of LOOT in Rust though, because the LOOT API has a large surface area that would be very painful to reimplement in a way that's callable from C++ (because for interop Rust provides C compatibility, but C APIs are horrible).

    darnified ui oblivion not working with nmm

    It might seem a little pointless other than as a learning exercise (which is mostly the point) but the crash-on-sort bug I mentioned above would be impossible in Rust. Other than that, I've been enjoying playing with Rust (the language, not the game), and rewriting LOOT's supporting libespm and libloadorder libraries in it (because apparently I have too much free time or something), so the next version of LOOT may ship with their rewrites if they're ready. Also, if anyone's feeling particularly generous, they could gift me Fallout 4 on Steam - that's how I was able to add and maintain support for the other Fallout games (which I've never played past opening the launcher ). Example plugins that I can test against would also be useful (I keep some in a repository here). If you know something, the tracking issue is #816 on GitHub, so posting there would be helpful (or here is also fine). However, I don't own FO4, so I'm reliant on others feeding me relevant information on the format and related changes to the load order system. Updated the UI to use Polymer v2 (and they've just announced work on v3 with major changes again, so in hindsight choosing Polymer was totally not worth it).įixed installing LOOT beside Skyrim and SkyrimSE simultaneously (rather than elsewhere and using the Registry to find them)īefore I make another release, I want to also add support for the new ESL plugin file format which has been introduced for Fallout 4 and will be added to Skyrim SE at some point in the near future.

    #Darnified ui oblivion not working with nmm update

    I've also made a few updates to LOOT itself:Īn obligatory CEF update (we're now on Chromium 60)įixed an unhelpful " Cannot read property of 'text' of undefined" error message that could get displayed when something else went wrongįixed updating the masterlist causing the messages in the editor to have no content Masterlist updating failing when working with divergent histories (which would affect people upgrading from very old masterlist formats, and developers using their own forks of the masterlists) Since LOOT's last release (v0.11.0, in May), I've fixed a few bugs in the LOOT API: Here's a "State of LOOT" update because I haven't posted much about it in a while:








    Darnified ui oblivion not working with nmm